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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://forums.interwavestudios.com/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Thu, 17 May 2012 09:14:34 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>N.Dawn menu y submenus en español</title>
		<link>http://forums.interwavestudios.com/files/file/25-ndawn-menu-y-submenus-en-espanol/</link>
		<description><![CDATA[<span style='color: #282828'><span style='font-family: helvetica, arial, sans-serif'><span style='font-size: 12px;'><br />
Menus en español y ordenes principales audio español,tambien screen de carga del mapa outpost v4<br />
<br />
<span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>Menus </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>in Spanish and </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>Spanish </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>audio&nbsp;&nbsp;</span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>main </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>orders</span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>, also </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>load </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>map </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>screen </span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>outpost</span></span></span><span style='color: #333333'><span style='font-family: arial, sans-serif'><span style='font-size: 14px;'>v4</span></span></span></span></span></span>]]></description>
		<pubDate>Sun, 19 Feb 2012 10:51:07 +0000</pubDate>
		<guid isPermaLink="false">25</guid>
	</item>
	<item>
		<title>Automatic bots</title>
		<link>http://forums.interwavestudios.com/files/file/23-automatic-bots/</link>
		<description><![CDATA[autoexec.cfg:<br />
<br />
<br />
<br />
hideconsole<br />
clear<br />
echo -------------------------<br />
echo Automatic Bots:<br />
echo By Bassili<br />
echo -------------------------<br />
cl_restrict_server_commands 0<br />
sv_lan 0<br />
bot_quota 30<br />
bot_join_after_player 1]]></description>
		<pubDate>Thu, 16 Feb 2012 20:24:43 +0000</pubDate>
		<guid isPermaLink="false">23</guid>
	</item>
	<item>
		<title>Disabled Hearthbeat</title>
		<link>http://forums.interwavestudios.com/files/file/22-disabled-hearthbeat/</link>
		<description><![CDATA[This .wav changes the annoying hearthbeat.wav with an "empty" sound. You won't have to hear it ever again now.<br />
<br />
<br />
It goes here:&nbsp;&nbsp;Steam&#092;steamapps&#092;common&#092;nuclear dawn&#092;nucleardawn&#092;sound&#092;player<br />
<br />
When it will ask to overwrite push "Yes".]]></description>
		<pubDate>Tue, 14 Feb 2012 10:39:10 +0000</pubDate>
		<guid isPermaLink="false">22</guid>
	</item>
	<item>
		<title>nd_dm_storage26</title>
		<link>http://forums.interwavestudios.com/files/file/21-nd-dm-storage26/</link>
		<description>A remade Tf2 team deatmatch map for Nuclear Dawn.</description>
		<pubDate>Sat, 11 Feb 2012 20:53:09 +0000</pubDate>
		<guid isPermaLink="false">21</guid>
	</item>
	<item>
		<title>ND_Arena_B2</title>
		<link>http://forums.interwavestudios.com/files/file/20-nd-arena-b2/</link>
		<description>ND_Arena_B2 is the second beta of a Quake Live inspired TDM map.</description>
		<pubDate>Wed, 25 Jan 2012 00:36:05 +0000</pubDate>
		<guid isPermaLink="false">20</guid>
	</item>
	<item>
		<title>Outpost</title>
		<link>http://forums.interwavestudios.com/files/file/19-outpost/</link>
		<description>This natural open space map with a nice line of sight will be the battlefield of many bloody combats.</description>
		<pubDate>Mon, 02 Jan 2012 18:15:19 +0000</pubDate>
		<guid isPermaLink="false">19</guid>
	</item>
	<item>
		<title>Refinery</title>
		<link>http://forums.interwavestudios.com/files/file/18-refinery/</link>
		<description><![CDATA[A desert themed map with large, open spaces.<br />
<br />
The download folders mimic your game directory, so there shouldn't be any need to copy the files in yourself. Simply:<br />
<br />
1) Download and unzip.<br />
<br />
2) Move the folder "nucleardawn" <strong class='bbc'>inside</strong>&nbsp;&nbsp;~&#092;steam&#092;steamapps&#092;common&#092;nuclear dawn<br />
<br />
3) Confirm the folder merges (if they're aren't any you placed it in the wrong spot)]]></description>
		<pubDate>Fri, 30 Dec 2011 04:24:28 +0000</pubDate>
		<guid isPermaLink="false">18</guid>
	</item>
	<item>
		<title>Abandoned Mine</title>
		<link>http://forums.interwavestudios.com/files/file/15-abandoned-mine/</link>
		<description><![CDATA[Description:<br />
Abandoned Mine is a unique yet small map that was inspired by MineCraft where your team has to dig (shoot the walls) to get across an abandoned mine.&nbsp;&nbsp;Carfull of the cave-ins.<br />
<br />
At the moment, all the bricks are stuck in place.<br />
But if you damage them some, then you can (with help or pushing just right and fast enough on your own) move the bricks around to provide cover for you and your team.<br />
<br />
Note: The Walls on the top floor now have 1200 hp and become unstuck at 600 hp.&nbsp;&nbsp; The floor of the third level now hast 2400 hp and becomes unstuck at 1600.&nbsp;&nbsp;The bricks on the second floor now have 1700 hp and unsticks at 850 hp.&nbsp;&nbsp;The floor of the second floor now has 2800 hp and becomes unstuck at 2000.&nbsp;&nbsp;The walls on the lower floor remain at 2400 hp and will unstick at 1200 hp.	This means that you can dig faster across the top and then dig down to prime, but your supply lines will be farther back as you can only build on the bottom floor.<br />
<br />
<br />
<ul class='bbcol decimal'></li></ul>]]></description>
		<pubDate>Mon, 07 Nov 2011 14:07:40 +0000</pubDate>
		<guid isPermaLink="false">15</guid>
	</item>
	<item>
		<title>Model De-compiler by Cannonfodder</title>
		<link>http://forums.interwavestudios.com/files/file/13-model-de-compiler-by-cannonfodder/</link>
		<description><![CDATA[This program will decompile model files (.mdl)<br />
<br />
It creates all reference models including LOD's, and flexes,<br />
dumps all animations, and will create the .qc file]]></description>
		<pubDate>Sat, 22 Oct 2011 08:27:25 +0000</pubDate>
		<guid isPermaLink="false">13</guid>
	</item>
	<item>
		<title>3DSMax VTF import</title>
		<link>http://forums.interwavestudios.com/files/file/12-3dsmax-vtf-import/</link>
		<description><![CDATA[<strong class='bbc'>3D Studio Max VTF Texture Plug-in - Use VTF textures in 3DS Max</strong><br />
This little plug-in will give 3DS Max support for VTF textures, thus removing the previous need to convert them to TGA. Converts all textures to RGB format and includes alpha channel. Archive contains version for 3DS Max 9 to 2012 32-bit and 64-bit.]]></description>
		<pubDate>Thu, 20 Oct 2011 13:38:29 +0000</pubDate>
		<guid isPermaLink="false">12</guid>
	</item>
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