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	<title>IWS Nuclear Dawn</title>
	<description></description>
	<link>http://forums.interwavestudios.com/index.php</link>
	<pubDate>Sat, 13 Mar 2010 02:38:36 +0000</pubDate>
	<ttl>5</ttl>
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		<title>Map Suggestion</title>
		<link>http://forums.interwavestudios.com/topic/1712-map-suggestion/</link>
		<description><![CDATA[Hail,<br />
<br />
Just want to throw an idea your way.<br />
<br />
A map idea I had was that of a Chinese pre-Third strategic airbase (suitably hi-tech looking just before the third world war) located in Burma. Why Burma? Well, real-world strategic goals for China includes the safe security of its energy and resource shipping lanes that pass India, Burma and through South East Asia to mainland China. Japan and South Korea also rely somewhat on these shipping lanes, so...a strategic airbase in Burma hosting advanced bombers with cruise missiles, etc. In addition, China has and currently is building military infrastructure in Burma, so I'd foresee that to continue up until China has a major joint Sino-Burmese military force stationed together.<br />
<br />
So, the People's Empire, I'd imagine, would want such a treasure trove of Golden Age aircraft (or at least spare parts, lost technology and a powerful foothold) back under the Hammer and Star's (<img src='http://forums.interwavestudios.com/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' />) control. Realistically, the People's Empire could exert more control over South East Asia from such a position of power and send out brigades to recover resources, tech and equipment.<br />
<br />
So, this airbase would, in my mind, feature futuristic versions of the <a href='http://en.wikipedia.org/wiki/KJ-2000' class='bbc_url' title='External link' rel='nofollow'>http://en.wikipedia.org/wiki/KJ-2000</a> AWACs, <a href='http://en.wikipedia.org/wiki/PAK-FA' class='bbc_url' title='External link' rel='nofollow'>http://en.wikipedia.org/wiki/PAK-FA</a> fighters (that's Russian but close enough to whats in my mind), stealth bombers, and various other vehicles.<br />
<br />
You could say that the Consortium wants to take the tech for themselves and vape the base to deny its use to the People's Empire. Indeed, you could see pre-Third aircraft in the process of being rechristend for the Force Air (dunno why they're called 'Force' something rather than PLA or a Imperialized version of that tbh); i.e. in progress colour changes, being stripped for parts, etc.<br />
<br />
Anyway, hope you found that interesting and useful.<br />
<br />
Thanks for your time.<br />
<br />
Cheers,<br />
Xarxemas<br />
<br />
P.S. I'm a military-enthusiast and thus wrote all that with such enthusiasm in mind, <img src='http://forums.interwavestudios.com/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' />.<br />
P.P.S. People's Empire Fan in case you didnt notice, lol.]]></description>
		<pubDate>Sat, 13 Mar 2010 02:38:36 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1712-map-suggestion/</guid>
	</item>
	<item>
		<title>Reclamation 201</title>
		<link>http://forums.interwavestudios.com/topic/1715-reclamation-201/</link>
		<description><![CDATA[<span style='font-family: Verdana'>Wrote this on impulse with very little planning to be very honest. Anything un-canon is...un-canon, and merely my well intentioned enthusiastic creation that I felt fit or compliment this random piece that MIGHT evolve into something more. ^^<br />
<br />
<div class='bbc_center'><span style='font-size: 17px;'>Reclamation</span><br />
<span style='font-size: 15px;'>Prologue</span></div><br />
<br />
<div class='bbc_right'><span style='color: #8B0000'><span style='font-size: 13px;'>People's Empire</span></span></div><br />
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==<br />
<br />
<span style='color: #FF0000'>Directive 1553<br />
/ref.1148<br />
Date: 15 June, 2048<br />
Recipient: Colonel Tang Li, 15th Red Sword Brigade, 13th Special Warfare Corps, Chengdu Military Region<br />
Sender: General Zheng, 105 Forbidden Command Group, Beijing Military Region, BeijingMilNet<br />
Pending: Reclamation of Strategic Airbase<br />
<br />
Colonel, <br />
<br />
The Emperor desires the return of a strategic airbase built prior to the War in Burma, designated the Myanmar PLA 201 Airbase . It is believed to house many relics and technologies critical to the modernization of our air forces, and the perfect location for Imperial expansion into South East Asia. <br />
<br />
Mobilize a battalion from the 15th Brigade and receive personnel from the 107th Armoured Brigade and the 33rd Frontal Aviation Brigade, and conduct a strategic airlift of your forces at the coordinates provided by the Southern Intelligence Collective. <br />
<br />
Given the Consortium's unwillingness to leave us to our rebuilding and reclamation of our territories across Asia, expect probes from their forces operating sporadically throughout South Asia. <br />
<br />
Your Superior, <br />
General Zheng</span><br />
<br />
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==<br />
<br />
Colonel Tang Li turned his attention away from the holographic map and surveyed the airbase from the secondary command bunker of Chengdu Airbase through its bulletproof viewer. The primary tarmac occupied by Shaanxi Y-40 Strategic Airlift Transports and their escorts, their cavernous holds being loaded with tanks, infantry fighting vehicles and nanotech construction equipment. Such cargo would be necessary in reclaiming the no doubt overgrown or damaged base and establishing an impenetrable presence. <br />
<br />
His chosen Red Sword contingent kept to themselves, away from the cybernetic pilots tending to last minute flight checks on their rare and elite J-32 Sky Dragon stealth fighters. Checking their weapons, implants and armour integrity with methodical precision, Red Swordsmen had little time or will to fraternize with their lesser comrades. Indeed, Colonel Tang Li had little time for his attached officers, sending them on their way whilst he reviewed intelligence reports from the SIC. <br />
<br />
From his command interface, cybernetically implanted into his body and connected by a nano-optic cable to his personal computer, he read the most recent report.<br />
 <br />
<em class='bbc'><span style='color: #8B0000'>8451//SIC-//-<br />
Consortium intelligence probes have discerned Imperial interest in 201 Airbase. <br />
Expect reinforced-battalion sized contingent of AWD personnel to be deployed from assault ships operating in Indonesia. <br />
Light-Medium equipped troops suited for airmobile assaults. <br />
AWD may wish to assault, steal Imperial property and then destroy 201 base rather than let it fall under the Emperor's rule. <br />
-//-</span></em><br />
<br />
As ever, Tang thought, the Consortium will never discard their legacy of interfering in the Emperor's affairs. It mattered not, for his force contained an electric mix of armour, infantry and air support, as well as the self-sustainable materials to build a fortress upon arrival.<br />
<br />
An officer entered the command centre, snapping to attention and saluting - his face scarred from taking grenade shrapnel stepping from a Long Range Transporter in the midst of a Empire-Consortium skirmish in Japan. <br />
<br />
His blade at his armoured side signified him as a Red Sword operative, trained for speed and stealth. Major Xu, the 15th's field commander and de-facto commissar, a student of the Emperor's elite mountain commando school in North Korea.<br />
<br />
"Major," said Tang, rising from his desk. "Have our brave warriors aboard their designated transports within the hour. With our schedule, we shall arrive prior to the Consortium, but it will be close. Speed along the remaining checks. I want to be airborne before midday and there at nightfall."<br />
<br />
The Major bowed and withdrew, fulfilling his commander's wishes.<br />
<br />
Tang motioned for his black uniformed attendants, who carried his weapons and baggage to an awaiting vehicle outside. He looked once more at the map, Chengdu marked clearly within China and the 201 Airbase in Burma. In his Emperor's name, Tang Li would return it to Jiang Di Zhai's command. <br />
<br />
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==<br />
<br />
<span style='color: #FF0000'>Beijing MilNet Messanger<br />
/ref.1158<br />
Date: 16 June, 2048<br />
Recipient: General Zheng, 105 Forbidden Command Group, Beijing Military Region, BeijingMilNet<br />
Sender: Colonel Tang Li, 15th Red Sword Brigade, Chengdu Airbase<br />
Pending: [Reply] Reclamation of Strategic Airbase<br />
<br />
Great General, <br />
<br />
I will do as the Emperor commands. The 201 Airbase will bear the Hammer and Star's banner by the week's end.<br />
<br />
Sincerely, <br />
Colonel Tang Li</span><br />
<br />
== == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==<br />
<br />
<br />
//Addition//<br />
<br />
<strong class='bbc'>13th Special Warfare Corps</strong><br />
<br />
An evolution of Jiang Di Zhai's commando force and the 15th Airborne Corps of the People's Liberation Army, formed from the 13th Special Operations Group that Zhai lead into action against Japan and America. It is the spear of the Emperor's mighty military and the sword bathed in red blood that will take the lives of His enemies.<br />
<br />
<br />
<br />
<br />
I hope you liked it.<br />
<br />
Thank you for your time, <img src='http://forums.interwavestudios.com/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /></span>]]></description>
		<pubDate>Thu, 11 Mar 2010 06:04:48 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1715-reclamation-201/</guid>
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		<title>Base Basics - Part One</title>
		<link>http://forums.interwavestudios.com/topic/1494-base-basics-part-one/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>In Nuclear Dawn, commanders are elected players whose task it is to manage and develop their faction’s war machine, from the home base to the outposts that guard important strategic elements, down to the supply routes that deliver key equipment to the troops in the field.</p>
<p>In order to carry out their tasks efficiently, they have at their disposal a wide range of different building types and structures, each of which can be upgraded in various ways, or powered up with special annexes that extend base functionality, to better bring pain to their enemies. For peace, of course.</p>
<p>Without a doubt, the most important building in a faction’s base is the <b>Bunker</b>. Heavily armoured and connected with flying nano cameras that give the a floating bird’s eye view of the battlefield, the Bunker is the one building that cannot be replaced or built anywhere else, which makes it the primary goal of every Nuclear Dawn battle.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/91/base-basics-part-one' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Wed, 10 Mar 2010 13:23:56 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1494-base-basics-part-one/</guid>
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		<title>Well good day old chaps</title>
		<link>http://forums.interwavestudios.com/topic/1681-well-good-day-old-chaps/</link>
		<description><![CDATA[Well it would seem that I've made my way back onto the ND forums (though they elusively moved somewhere less conspicuous -.-) so much has happened over the past few months! I'm pregnant for a start, which is great news ey, and I'm living in China for the yearm so I've completely lost touch with reality :&lt; Not that I truely had a firm grasp on reality in the first place but bah to life any ways <img src='http://forums.interwavestudios.com/public/style_emoticons/default/biggrin.gif' class='bbc_emoticon' alt=':D' /><br />
I hope all the familiar old faces are keeping well and to all you new ones.... I have no words of wisdom right now but i'll be back -.-<br />
Oky doky, gonna play some left 4 dead in the internet cafe with some chinese people now so PEACE OUT!]]></description>
		<pubDate>Tue, 09 Mar 2010 13:01:06 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1681-well-good-day-old-chaps/</guid>
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		<title>Start following Nuclear Dawn!</title>
		<link>http://forums.interwavestudios.com/topic/1597-start-following-nuclear-dawn/</link>
		<description><![CDATA[Hey Everyone,<br />
<br />
I just wanted to post a few places where you can follow the development of Nuclear Dawn, to get the latest updates from us and everything released in relation to stuff from our daily development to our progress, and beta information.<br />
<br />
Of course there is the <a href='http://www.nucleardawnthegame.com' class='bbc_url' title='External link' rel='nofollow'>website</a>, more specifically:<br />
<a href='http://www.nucleardawnthegame.com/blog' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.nucleardawnthegame.com/images/nd/main-block-blog.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<br />
We also have our official Steam Community group:<br />
<a href='http://steamcommunity.com/games/nucleardawn' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.blogcdn.com/www.joystiq.com/media/2007/09/steam-comm-welcome.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<br />
You can also follow updates and community discussion at:<br />
<a href='http://www.moddb.com/games/nuclear-dawn' class='bbc_url' title='External link' rel='nofollow'><img src='http://cdn.wolfire.com/blog/moddb.png' alt='Posted Image' class='bbc_img' /></a><br />
<br />
And how could we forget:<br />
<br />
<a href='http://www.twitter.com/nucleardawn' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.nucleardawnthegame.com/images/nd/twitter.png' alt='Posted Image' class='bbc_img' /></a> Twitter!<br />
<br />
<a href='http://www.facebook.com/pages/Nuclear-Dawn/154008824404' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.nucleardawnthegame.com/images/nd/facebook.png' alt='Posted Image' class='bbc_img' /></a> Facebook!<br />
<br />
<a href='http://www.youtube.com/interwavestudios' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.nucleardawnthegame.com/images/nd/youtube.png' alt='Posted Image' class='bbc_img' /></a> YouTube!<br />
<br />
<a href='http://digg.com/submit?phase=2&url=http%3A%2F%2Fwww.nucleardawnthegame.com%2Fblog&title=NuclearDawn' class='bbc_url' title='External link' rel='nofollow'><img src='http://www.nucleardawnthegame.com/images/nd/digg.png' alt='Posted Image' class='bbc_img' /></a> ...and of course Digg.<br />
<br />
That's just about all for now, feel free to post below if you think I've missed somewhere!]]></description>
		<pubDate>Sun, 07 Mar 2010 08:25:55 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1597-start-following-nuclear-dawn/</guid>
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		<title>Beat the Last Post</title>
		<link>http://forums.interwavestudios.com/topic/202-beat-the-last-post/</link>
		<description><![CDATA[<strong class='bbc'><span style='color: #FF0000'>Rule: Beat the last post.</span></strong><br />
<br />
We can't let it die.<br />
<br />
<img src='http://www.ircrap.org/crap/src/124880072242.jpg' alt='Posted Image' class='bbc_img' /><br />
<a href='http://www.ircrap.org/crap/src/124880072242.jpg' class='bbc_url' title='External link' rel='nofollow'>http://www.ircrap.org/crap/src/124880072242.jpg</a>]]></description>
		<pubDate>Thu, 04 Mar 2010 06:18:51 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/202-beat-the-last-post/</guid>
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	<item>
		<title>Moving House</title>
		<link>http://forums.interwavestudios.com/topic/944-moving-house/</link>
		<description><![CDATA[I hate moving house, especially on my birthday, I'm still here but I thought I would want to moan about the fact that I hate moving house.]]></description>
		<pubDate>Sun, 14 Feb 2010 23:47:02 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/944-moving-house/</guid>
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		<title>I need to get some more beer to keep this buzz going</title>
		<link>http://forums.interwavestudios.com/topic/702-i-need-to-get-some-more-beer-to-keep-this-buzz-going/</link>
		<description><![CDATA[<a href='http://www.break.com/index/drunkest-guy-ever-goes-for-more-beer.html' class='bbc_url' title='External link' rel='nofollow'>http://www.break.com/index/drunkest-guy-ever-goes-for-more-beer.html</a>]]></description>
		<pubDate>Sun, 14 Feb 2010 23:18:54 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/702-i-need-to-get-some-more-beer-to-keep-this-buzz-going/</guid>
	</item>
	<item>
		<title>Russian yoga!</title>
		<link>http://forums.interwavestudios.com/topic/465-russian-yoga/</link>
		<description><![CDATA[It's all described here: <a href='http://acidcow.com/pics/3100-russian_drunk_yoga_10_pics.html' class='bbc_url' title='External link' rel='nofollow'>http://acidcow.com/pics/3100-russian_drunk_yoga_10_pics.html</a>]]></description>
		<pubDate>Sun, 14 Feb 2010 23:16:13 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/465-russian-yoga/</guid>
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		<title>Official Nuclear Dawn steam community group</title>
		<link>http://forums.interwavestudios.com/topic/790-official-nuclear-dawn-steam-community-group/</link>
		<description><![CDATA[The official Steam Group can be found here:<br />
<br />
<a href='http://steamcommunity.com/games/nucleardawn' class='bbc_url' title='External link' rel='nofollow'>http://steamcommunity.com/games/nucleardawn</a>]]></description>
		<pubDate>Sat, 13 Feb 2010 20:04:11 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/790-official-nuclear-dawn-steam-community-group/</guid>
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		<title>Base Basics - Part Two</title>
		<link>http://forums.interwavestudios.com/topic/1580-base-basics-part-two/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>During the design and pre-production phases of Nuclear Dawn, a lot of care went into distilling the essence of strategy games, the real time kind, and ensuring that we would be presenting players with an experience that would allow them to focus on the tactical possibilities of building outposts and bases, without getting lost in the impulse of dumping a billion building options on them.</p>
<p>In the frantic, merciless warfare that is every Nuclear Dawn game, commanders need to be able to make snap decisions on how to best protect their troops and assets, without being mired down in pointless technical choices.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/97/base-basics-part-two' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Fri, 12 Feb 2010 16:35:41 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1580-base-basics-part-two/</guid>
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	<item>
		<title>Is it okay to come out of the shelter now?</title>
		<link>http://forums.interwavestudios.com/topic/180-is-it-okay-to-come-out-of-the-shelter-now/</link>
		<description>How will life be after the data apocalypse?</description>
		<pubDate>Wed, 27 Jan 2010 12:34:04 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/180-is-it-okay-to-come-out-of-the-shelter-now/</guid>
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	<item>
		<title>On Post-Cataclysmic Economy</title>
		<link>http://forums.interwavestudios.com/topic/1413-on-post-cataclysmic-economy/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>Nuclear Dawn’s RTS gameplay gives would-be post-apocalyptic commanders the possibility of developing, manufacturing and deploying an impressive arsenal, a full array of base structures, and a full complement of player-controllable vehicles.</p>
<p>No commander, no matter how rousing their speeches, or how righteous their cause, is going to go far without acquiring resource points, which provide the raw materials and extra juice to research and produce, repair and rebuild, clone and deploy just about anything in-game, from players to structures and vehicles. Without resources, commanders are just players with a god complex and a shiny badge.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/94/post-cataclysmic-economy' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Wed, 27 Jan 2010 09:14:15 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1413-on-post-cataclysmic-economy/</guid>
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		<title>A Monumental Film</title>
		<link>http://forums.interwavestudios.com/topic/1174-a-monumental-film/</link>
		<description><![CDATA[From the cinematography to the acting this film is a masterpiece <a href='http://www.youtube.com/watch?v=e6i2WRreARo' class='bbc_url' title='External link' rel='nofollow'>http://www.youtube.com/watch?v=e6i2WRreARo</a>]]></description>
		<pubDate>Sun, 24 Jan 2010 12:18:25 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1174-a-monumental-film/</guid>
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	<item>
		<title>did it get dark in here</title>
		<link>http://forums.interwavestudios.com/topic/1033-did-it-get-dark-in-here/</link>
		<description><![CDATA[did it get really dark in here all of a sudden !?!?<br />
<br />
<img src='http://forums.interwavestudios.com/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />]]></description>
		<pubDate>Wed, 13 Jan 2010 05:31:19 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1033-did-it-get-dark-in-here/</guid>
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		<title>Consortium of Power</title>
		<link>http://forums.interwavestudios.com/topic/1322-consortium-of-power/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>Diametrically opposed to the Empire in both world view and technology is the Consortium of Free States, the blues in Nuclear Dawn. While imperial commanders build hive bases, the Consortium commander wages advanced guerrilla warfare on a scale that only Nuclear Dawn can provide.</p>
<p>The basic base building paradigm remains the same: everything has to be powered, in order to work at least. Consortium buildings are powered by short range wireless technology, which means that being within action range of a blue power source will be enough to get buildings going.</p>
<p>Consortium commanders, unlike their imperial counterparts, are free to set up base just about anywhere in the level that can accommodate their structures. Blue structures are produced in self-assembling, nanotech-powered crates that are then delivered to the field by special vehicles.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/90/consortium-power' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Tue, 12 Jan 2010 12:51:34 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1322-consortium-of-power/</guid>
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		<title>Happy New Year</title>
		<link>http://forums.interwavestudios.com/topic/1267-happy-new-year/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    News        </div>
        </div>
</div>
<p>On behalf of everyone at Interwave, we would like to wish you all a happy holiday season, and send a special greeting your way, just to say thank you to all Nuclear Dawn fans for your patience and dedication.</p>
<p><a href="/images/blog/postcard2_720.jpg" target="_blank"><img src="/images/blog/postcard2_720_small.jpg" border="0" alt="" /></a></p>
<p>Do hold your breath, 2010 is going to be NUCLEAR.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/89/happy-new-year' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Wed, 06 Jan 2010 03:05:55 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1267-happy-new-year/</guid>
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	<item>
		<title>Nuclear Dawn Teaser Trailer live!</title>
		<link>http://forums.interwavestudios.com/topic/1166-nuclear-dawn-teaser-trailer-live/</link>
		<description><![CDATA[A new dawn is rising with a brand new upcoming Source engine game, Nuclear Dawn:<br />
<br />
<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/kZtLHUyeD0E"><param name="movie" value="http://www.youtube.com/v/kZtLHUyeD0E"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object><br />
<br />
Pardon our enthusiasm, but we hope you’ll be as rabid about Nuclear Dawn as we are, after sampling the Teaser Trailer, and soaking up the first official fact sheet for the commercial version of this long-awaited title. <br />
<br />
Nuclear Dawn is the online multiplayer shooting game we’ve always wanted to play, and are finally getting a chance to make. Trough endless hours spent coding, modelling and designing its futuristic war-torn landscapes from the world’s capitals and cities, every line and pixel of this game is, above all, a labour of love and dedication to making a better class of game. <br />
<br />
With truly ground-breaking gameplay that takes the best of RTS and FPS games, and a wide array of true tactical options available to all levels of players, from seasoned generals to clueless grunts, Nuclear Dawn’s sights and sounds are produced in the world’s most popular gaming engine, backed up by some of the world’s most seasoned and talented veterans.  <br />
<br />
Keep an eye out on www.nucleardawnthegame.com for regular developer blogs, press updates, new material and interviews.  <br />
<br />
Be prepared, war is coming.]]></description>
		<pubDate>Mon, 28 Dec 2009 23:50:04 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1166-nuclear-dawn-teaser-trailer-live/</guid>
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	<item>
		<title>Power to the Empire</title>
		<link>http://forums.interwavestudios.com/topic/1171-power-to-the-empire/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>Base building plays an important role in Nuclear Dawn. Commanders are tasked with both the fortification of their home base, and the protection of their soldiers on the field, through outposts, vehicle production and equipment upgrades.</p>
<p>Each structure in the field, from supply stations to turrets and cloning stations, needs to be powered in order to function, and providing enough power to all structures is one of the faction Commander’s main tasks.</p>
<p>Imperial Commanders rely on line-of-sight power transmission. Powerful lasers focus the Hadron Accelerator’s output, and fan out from the main generator into the field, powering up every structure that they connect with. In order to expand their base, and reach far into the playing field, the Empire builds tall relay towers that receive, amplify and project the laser beams onto the next tower, and any nearby structure.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/87/power-empire' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Sat, 19 Dec 2009 14:17:15 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1171-power-to-the-empire/</guid>
	</item>
	<item>
		<title>A first glimpse of the dawn</title>
		<link>http://forums.interwavestudios.com/topic/1167-a-first-glimpse-of-the-dawn/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    News        </div>
              <div class="field-item even">
                    Media Releases        </div>
        </div>
</div>
<p>InterWave Studios is proud to announce the release of the first teaser trailer for the up-coming Nuclear Dawn title which you can find on our frontpage or on our media page over <a href="http://www.nucleardawnthegame.com/media" target="_blank">here</a> or on YouTube over <a href="http://www.youtube.com/watch?v=kZtLHUyeD0E" target="_blank">here</a>.</p>
<p>After months of strenuous labours of love, gamers will be allowed a first glimpse in the war-torn world of post-conflict Earth, where two embittered factions of good men are blinded by hatred for their fellow survivors, and battle over the remnants of Earths great cities, for resources, survival, and revenge.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/84/first-glimpse-dawn' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Thu, 17 Dec 2009 21:06:31 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1167-a-first-glimpse-of-the-dawn/</guid>
	</item>
	<item>
		<title>10 reasons Interwave is FTW</title>
		<link>http://forums.interwavestudios.com/topic/992-10-reasons-interwave-is-ftw/</link>
		<description><![CDATA[Here are 10 reasons why working at Interwave is pure win:<br />
<br />
1) As long as you don't come bothering Management in our dark castles, you can eat all the mushrooms you want, and squash all the turtles you like.<br />
2) Working hours are very humane, and every employee is allowed to sleep at least 4 hours a day.<br />
3) Jokes, picture links and forum posts that perv on hot teenage models are not an option. They're contractual obligations.<br />
4) We are going to Take Over The World &#153;.<br />
5) The Consortium Stealth is female, she wears a catsuit, and she's getting a boob job as I type.<br />
6) We have our own Asian sweatshops. OK, 2 employees. And they get paid. But let a man dream.<br />
7) Interwave is based in the Netherlands, and we have space cakes, exotic ninja strippers and vodka ice fountains at our Christmas parties. And it's all legal.<br />
8) We have a basement. It is filled with unearthly delights such as multiple server racks, and piles of hardware that actually still works but needs sorting. It's basically the Playboy Mansion for geeks.<br />
9) The office connection is so fast that Google asks to borrow it, from time to time, when they need to download the intarweb.<br />
10) We are making the best game in the world, ever.]]></description>
		<pubDate>Fri, 11 Dec 2009 12:36:26 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/992-10-reasons-interwave-is-ftw/</guid>
	</item>
	<item>
		<title>Movie Films that are the not good being.</title>
		<link>http://forums.interwavestudios.com/topic/1054-movie-films-that-are-the-not-good-being/</link>
		<description><![CDATA[Worst movie you've ever seen. k go. I start.<br />
<br />
Manos Hands of Fate<br />
<br />
The master did not approve...]]></description>
		<pubDate>Thu, 03 Dec 2009 15:38:46 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/1054-movie-films-that-are-the-not-good-being/</guid>
	</item>
	<item>
		<title>People of Wal-Mart</title>
		<link>http://forums.interwavestudios.com/topic/856-people-of-wal-mart/</link>
		<description><![CDATA[<a href='http://www.peopleofwalmart.com/' class='bbc_url' title='External link' rel='nofollow'>http://www.peopleofwalmart.com/</a><br />
<br />
<br />
<br />
(get it?)]]></description>
		<pubDate>Mon, 09 Nov 2009 14:53:14 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/856-people-of-wal-mart/</guid>
	</item>
	<item>
		<title>Xfire, MSN and all that nonsense. Constantly updated!</title>
		<link>http://forums.interwavestudios.com/topic/203-xfire-msn-and-all-that-nonsense-constantly-updated/</link>
		<description><![CDATA[<strong class='bbc'><span style='color: #004000'>I have compiled it in alphabetical order for ease.</span><br />
<br />
<span style='color: #FF0000'>Crispy suggests you all mask your MSN addresses in the:<br />
<br />
nameATdomainDOTcom or (more secure) name[at]domain[dot]com style to avoid spam</span></strong><br />
<strong class='bbc'><br />
3R1C</strong><br />
MSN: belgian.rofl.iron[at]gmail[dot]com<br />
AIM: belgianrofliron<br />
Yahoo: belgianrofliron<br />
<br />
<strong class='bbc'>Akin</strong><br />
MSN: semi_half[at]hotmail[dot]com<br />
Xfire: nyctophoebus<br />
<br />
<strong class='bbc'>Bob Dole</strong><br />
Xfire: bobdolel337<br />
<strong class='bbc'><br />
Boogiepop</strong><br />
Xfire : pijama18<br />
MSN : pijama_owned_boogiepop[at]hotmail[dot]com<br />
Steam: anus69<br />
<br />
<strong class='bbc'>Crispy</strong><br />
Steam: Crispy_Pie<br />
<br />
<strong class='bbc'>Devilturnip</strong><br />
Xfire: Devilturnip<br />
Gmail: devilturnip[at]gmail[dot]com<br />
Steam: turnip<br />
<br />
<strong class='bbc'>Dragon_Mech</strong><br />
Steam: Black<br />
<br />
<strong class='bbc'>Ennui</strong><br />
Xfire: ennuisatyagraha<br />
<br />
<strong class='bbc'>Fail</strong><br />
Xfire: f41l<br />
<br />
<strong class='bbc'>FishHead</strong><br />
Gamertag: Darkboo100<br />
<br />
<strong class='bbc'>Forceflow</strong><br />
MSN: baertman[at]pandora[dot]be<br />
IRC: I'm always in the nuclear dawn channel<br />
<br />
<strong class='bbc'>Freols</strong><br />
Xfire: Freols<br />
MSN: countdoom[at]ntlworld[dot]com<br />
Steam: Freols<br />
<strong class='bbc'><br />
Gatecrasher</strong><br />
Xfire: g4tecr4sher<br />
<br />
<strong class='bbc'>KindredPhantom</strong><br />
Xfire: KindredPhantom<br />
MSN: KindredPhantom[at]hotmail[dot]com<br />
Steam: KindredPhantom<br />
<br />
<strong class='bbc'>kugelfaenger</strong><br />
Xfire: kund21 (kugelfaenger)<br />
Steam: leong114 (kugelfaenger)<br />
<br />
<strong class='bbc'>Masterhobbes</strong><br />
Xfire: Masterhobbes<br />
MSN: master_hobbes[at]hotmail[dot]com<br />
AIM: MasterHob6<br />
Gamertag: Radix1<br />
<br />
<strong class='bbc'>Moleh</strong><br />
Xfire: dcsbmole<br />
MSN: mattmole85[at]hotmail[dot]com<br />
IRC: #DCSB on quakenet (Im on IRC more than anything)<br />
<br />
<strong class='bbc'>Moving-Target</strong><br />
Xfire: Bonebullet<br />
MSN: powered_by_Rust[at]msn[dot]com<br />
Steam: fredmakea<br />
Gamertag: bonebullet<br />
<br />
<strong class='bbc'>QReaper (TastyMints)</strong><br />
MSN: qr113[at]hotmail[dot]com<br />
Steam: QReaper113<br />
<br />
<strong class='bbc'>rb_lestr</strong><br />
Steam: rb_lestr<br />
Gamertag: needlecast<br />
<br />
<strong class='bbc'>Red</strong><br />
Xfire: Am3ricana<br />
<br />
<strong class='bbc'>Rifleman!</strong><br />
Xfire: frurifleman<br />
Gamertag: SamTBH<br />
<br />
<strong class='bbc'>sam_justice</strong><br />
MSN: smjusticeaudio[at]hotmail[dot]com<br />
AIM: smjusticeaudio<br />
Yahoo: smjusticeaudio<br />
Gamertag: samueljustice<br />
<br />
<strong class='bbc'>Scopes</strong><br />
Xfire: Ferrelli0<br />
Steam: W00<br />
<br />
<strong class='bbc'>Searaven</strong><br />
Xfire: searaven<br />
Steam: Searaven33<br />
<br />
<strong class='bbc'>Skittles the Pirate</strong><br />
Xfire: momojak00<br />
MSN: momojak00[at]hotmail[dot]com<br />
Steam: momojak00<br />
Gamertag: L337THULHU (ignore the terrible gamerscore, plz)<br />
Sykpe: skittles_the_pirate<br />
<br />
<strong class='bbc'>Sops</strong><br />
MSN: sops42[at]gmail[dot]com<br />
Steam: Sops<br />
<br />
<strong class='bbc'>Superfly</strong><br />
Xfire: superfly20002000<br />
<br />
<strong class='bbc'>Supernaut</strong><br />
Xfire: devilsoverlord<br />
Hotmail: harris.matthew1432[at]hotmail[dot]co[dot]uk<br />
Gamertag: HarrisM1432<br />
<br />
<br />
Please tell me if you see any mistakes or want to be added!]]></description>
		<pubDate>Fri, 30 Oct 2009 16:17:43 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/203-xfire-msn-and-all-that-nonsense-constantly-updated/</guid>
	</item>
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		<title>Red versus Blue</title>
		<link>http://forums.interwavestudios.com/topic/612-red-versus-blue/</link>
		<description><![CDATA[<div class="field field-type-text field-field-blog-categories">
    <div class="field-items">
            <div class="field-item odd">
                    Dev Diaries        </div>
        </div>
</div>
<p>Hello again from the Lucky Developer of the Week! My name is Igor, and I lead design for Nuclear Dawn. Many try their hand at the noble art of game design, and I was blessed with the chance to find out how much hard work designing a game actually is.</p>
<p>Nuclear Dawn is an incredibly rewarding project, and over the past months and years, it definitely gave everyone involved in its design the chance to stretch their creative muscles. The end result was a complex, believable game world that will resonate powerfully with players as they prowl the savage landscapes that might have once been their very home cities.</p>
<br /><br /><a href='http://www.nucleardawnthegame.com/blog/post/75/red-versus-blue' class='bbc_url' title='External link' rel='nofollow'>View the full article</a>]]></description>
		<pubDate>Fri, 30 Oct 2009 13:18:48 +0000</pubDate>
		<guid>http://forums.interwavestudios.com/topic/612-red-versus-blue/</guid>
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