Some questions for HLX:CE users
#1
Posted 19 January 2010 - 04:12 PM
We are also forced to make decisions on whether or not to continue to maintain little-used features despite this going directly against our ideals of choice.
Ingame Plugin
Currently, the Sourcemod Ingame Plugin and the SuperLogs plugin set are already the preferred methods of extra logging and support for ingame stats. While we have support for others, we have no control over them, which makes it difficult to add new features or make large changes. For some of the changes, improvements, and extendability we have in mind, it would not be feasible to keep support for Mani, Beetlesmod, and Ministats as we would effectively have to have two code paths with much redundant code or a huge series of kludges.
Some of the new features would include enhanced support for more games, slightly less traffic/load from the daemon under some circumstances, and an api to some stats events and playerdata in Sourcemod. Overall, we would be sacrificing some option to enable much cleaner code, more maintainability, and extra ease in adding enhancements.
No decision has been made and this is only a poll to try to see how many people this would affect and what their thoughts on it are.
Please voice your opinion in a vote above and post any further comments. Also, please no plugin bashing.
Tracking Mode
"Normal" tracking mode (SteamID) has always been the best supported mode. SteamIDs make great unique IDs and are available on all legitimate public servers. They also allow tying into Steam Community features, such as showing the Steam Community avatar in player info. No-steam has always been unsupported (don't know if it works or works well and frankly don't care. I would even go out of my way to break it if easily done).
"LAN" tracking mode (IP address) does also have some legitimate cases, such as if the server and players are all on a LAN and there is no reason for the server to be public. I believe when sv_lan is set to 1, all SteamIDs show as STEAM_ID_LAN. I don't know how many people use this, but I would love to see.
"Nametrack" tracking mode (player name) seems useless. It requires the most code kludges, and name is the easiest to fake of these three identifiers. Also, the only legitimate use case I can think of for it is a sv_lan 1 server where the players are all NATed from the server and all appear to have the same IP address.
I'm curious to see what modes players are using, and if not by SteamID, then why not? Again, we are just evaluating these and nothing is necessarily going away.
All opinions are welcome.
#6
Posted 21 January 2010 - 03:03 AM
I would like to see better integration with sourcebans, as in not having to run a script to have them show in the stats. Or even better a package release for the whole works, HLstatsx, Sourcebans and Sourcemod would be awesome, but the logistics would be rather difficult I am sure.
#7
Posted 21 January 2010 - 09:55 AM
i would like to see the integration of sourcebans too ...
one idea for the teambalancer ... make it more configureable,
so that, for example, you can choose to stick players with
same clantag (homeclan) in one team if playercount is lower than
4 (var) or something. or make a servercommand to stick all
homeclan members in one team.
thx
greetz
RC
#13
Posted 21 January 2010 - 11:03 PM
GREAT WORK GUYS !!!
www.g4b2s.com
#14
Posted 22 January 2010 - 04:01 PM
Only 1.7 and beyond would get new features, but bugfixes and minor releases could still be made for the 1.6 versions.
As for plugin support, still undecided. 1.7.0 may be SM/AMXX-only, or we may find a way to keep the legacy code in-tact and just have Mani/Beetle/MiniStats not support some of the new features since they are out of our control.
Discuss.
#15
Posted 22 January 2010 - 04:45 PM
I think most people using mani would agree with me as the main reason to use mani is because it's so clean and simple.
Eventscripts might be added to the list of supported mods thought as it seems to be as popular as SM and AMXX as can be seen in the stats of SM.
http://www.sourcemod.net/newstats.php
#16
Posted 22 January 2010 - 05:16 PM
You can choose only the features you want. Plugins give more flexibility and settings for each plugin can be found in <pluginname.cfg>
Instead of a 1 huge cfg file
Also hlstats supports many other games mani does not and SM does.
Eventsscripts's fame is all due to gungame.
#17
Posted 22 January 2010 - 05:56 PM
telefunken, on 22 January 2010 - 10:45 AM, said:
I think most people using mani would agree with me as the main reason to use mani is because it's so clean and simple.
Eventscripts might be added to the list of supported mods thought as it seems to be as popular as SM and AMXX as can be seen in the stats of SM.
http://www.sourcemod.net/newstats.php
I don't care to learn ES syntax and functions, but would be happen to help someone develop a compatible plugin.
One of the beauties of SM is that it is modular. You could still use mani for everything but hlxce. The only issue is that we have absolutely zero control over the hlx commands built into mani. We cannot extend it.
#18
Posted 22 January 2010 - 10:23 PM
Nick (psychonic), on 22 January 2010 - 05:56 PM, said:
One of the beauties of SM is that it is modular. You could still use mani for everything but hlxce. The only issue is that we have absolutely zero control over the hlx commands built into mani. We cannot extend it.
Yes, but the built-in RCON commands are sufficient todo most of the needed work.
#19
Posted 22 January 2010 - 11:09 PM
#20
Posted 24 January 2010 - 08:50 PM
I already run SM (have for years as it's the best admin plug-in out there). With that said however, I DO NOT run the in game plug-in for HLX:CE due to running a simpler less intrusive SM stats program instead.
I would most likely upgrade to HLX:CE 1.7.) but it would be a good while after it was out as my stats are hosted and upgrading them won't be an easy task.
I don't want to find another stats solution because there most likely isn't one which supports SGTLS and I am not a fan of stats myself (the server community is though) and just simply don't have countless hours to find a stats program that works and then customizing it for the mod.
If I had to use another admin plug-in because SM was discontinued I would use Mani. I find SM to easier to use and to be more flexible then Mani by a long shot (not to mention over the years Mani has had long periods where it has gone unsupported).
Tracking mode I have always used is STEAM ID. What few LAN servers I have run have never had the need for stats formulation. Why there was ever Name Track is beyond me?

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