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Some questions for HLX:CE users

Poll: Some questions for HLX:CE users (98 member(s) have cast votes)

What would you end up doing if support for other admin mods was dropped?

  1. I already run SM or AMXX and the SM/AMXX Ingame plugin. (87 votes [88.78%])

    Percentage of vote: 88.78%

  2. I would put SM/AMXX on the server just for the Ingame plugin. (3 votes [3.06%])

    Percentage of vote: 3.06%

  3. I would just not have stats available in game. (2 votes [2.04%])

    Percentage of vote: 2.04%

  4. I would not upgrade to 1.7.0. (5 votes [5.10%])

    Percentage of vote: 5.10%

  5. I would find another stats solution. (1 votes [1.02%])

    Percentage of vote: 1.02%

What tracking mode do you use?

  1. Steam ID - "Normal" (90 votes [91.84%])

    Percentage of vote: 91.84%

  2. Ip Address - "LAN" (3 votes [3.06%])

    Percentage of vote: 3.06%

  3. Name - "Nametrack" (5 votes [5.10%])

    Percentage of vote: 5.10%

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#21 User is offline   ArsiRC 

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Posted 01 February 2010 - 12:31 PM

It would be nice to see support for CSProMod in next HLXCE Version ...
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#22 User is offline   Nick (psychonic) 

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Posted 01 February 2010 - 01:37 PM

View PostArsiRC, on 01 February 2010 - 06:31 AM, said:

It would be nice to see support for CSProMod in next HLXCE Version ...

There was a feature request filed for that yesterday, and it will very likely officially be added in version 1.7.

What some people have done inbetween is use the Duplicate Game Settings tool on CS:S and then doing minor tweaks from there.
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#23 User is offline   ArsiRC 

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Posted 02 February 2010 - 10:38 AM

View PostNick (psychonic), on 01 February 2010 - 01:37 PM, said:

There was a feature request filed for that yesterday, and it will very likely officially be added in version 1.7.

What some people have done inbetween is use the Duplicate Game Settings tool on CS:S and then doing minor tweaks from there.


nice ;)


me loves Interwavestudios ;)
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#24 User is offline   VoGon 

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Posted 02 February 2010 - 02:42 PM

Mani is dead, and in fact I see many more switching over to SM nowadays, the only reason imho that makes it still the most used admin plugin is ease of setup as you get a bunch of stuff out of the box that you need to gather in SM, and the old "if it works, dont fix it" attitude.

I personally dont see sense in having 2 or 3 separate codes when it can be done with one plugin (that happens to be the most current and well mantained and also that has the biggest community of developers working on it)

As for tracking SteamID is the obvious choice and makes total sense, its "you", no one else.

"Onnoz!!!! Mah Non-Steam is brokenz now" ...Get a life and buy the game.

Just my 2 cents...
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#25 User is offline   Rawh 

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Posted 02 February 2010 - 07:27 PM

View PostVoGon, on 02 February 2010 - 02:42 PM, said:

Mani is dead, and in fact I see many more switching over to SM nowadays, the only reason imho that makes it still the most used admin plugin is ease of setup as you get a bunch of stuff out of the box that you need to gather in SM, and the old "if it works, dont fix it" attitude.
Funny how you should mention that.

Seen the steamfriends newspost as of late?

Quote

Server administrators of Source engine based games and mods make use of MetaMod/SourceMod or the big Mani Admin Plugin (which is an all in one solution). The team behind MAP has just released a new update to version 1.2T which mainly takes care of server crashes in TF2 with bots and also fixes the log output of bans.
http://steamfriends....ugin-12t-update
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#26 User is offline   Nick (psychonic) 

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Posted 02 February 2010 - 08:44 PM

View PostRawh, on 02 February 2010 - 01:27 PM, said:

Funny how you should mention that.

Seen the steamfriends newspost as of late?
http://steamfriends....ugin-12t-update

1) dead as in losing users fast, not as in development
2) keep on topic plz
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#27 User is offline   Lane (FlyingMongoose) 

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Posted 03 February 2010 - 12:14 AM

mani...mmmm bloat...tastey
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#28 User is offline   KillerSneak 

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Posted 03 February 2010 - 08:56 PM

First off hi all, and thanks for the great plugin.

Second, i don't really understand the use/meaning/tought behind this POLL, as you're asking a question towards a userbase/fanbase that already runs:

Metamod/M-Source
AMXX/Sourcemod

So you already know the answer to the poll? The rest is as good as dead / any new server that will be installd would probably run M-Source/Sourcemod.
Dropping anything besides these 4 is a good thing.

I already run SM or AMXX and the SM/AMXX Ingame plugin. (64 votes [90.14%])
See above post.

Steam ID - "Normal" (66 votes [92.96%])
Anything other than steamID tracking is useless and not handy in combination with SM/AMXX so drop the others i would say.
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#29 User is offline   Rogue 

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Posted 07 February 2010 - 07:23 PM

IMO you shouldn't drop Mani support for HLX:CE, and I am not just saying this because I am a Mani staff member (hell, even I use SourceMod for HLX:CE). But I think it is important that you keep HLX:CE and Mani working together... Mani is in active development again and if you needed anything extra added to the plugin to support HLX:CE's new features I am sure the devs would be more than willing to add the support in.

Also, with the upcoming release of MAP v2.0 things will be different but still the same (I can't give too much away on a public forum). Mani will be completely translatable thus having no translation problems you talked about on page one. A lot of people love Mani for being plug-and-play and to be feature rich out of the box, which is why so many people still use it (more servers run Mani over SourceMod as a matter of fact). So I just don't see it as being a viable option to drop Mani support for HLX:CE at this time.

Oh, and FYI: I fixed the problems with my database being so huge xD
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#30 User is offline   Munra 

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Posted 07 February 2010 - 07:48 PM

I think the real issue is they have no say or no input into your code. So any new features they would like to add they can easily add into the sourcemod plugin as they control the development. I guess there is nothing wrong with mani but being an old skool gaming from the amx days sourcemod is easier to use and I can also find features I want via plugins or even write my own simple plugins which at the moment mani as a lot of stuff I'll never use in it.
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#31 User is offline   Nick (psychonic) 

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Posted 07 February 2010 - 08:43 PM

View PostRogue, on 07 February 2010 - 01:23 PM, said:

IMO you shouldn't drop Mani support for HLX:CE, and I am not just saying this because I am a Mani staff member (hell, even I use SourceMod for HLX:CE). But I think it is important that you keep HLX:CE and Mani working together... Mani is in active development again and if you needed anything extra added to the plugin to support HLX:CE's new features I am sure the devs would be more than willing to add the support in.

Also, with the upcoming release of MAP v2.0 things will be different but still the same (I can't give too much away on a public forum). Mani will be completely translatable thus having no translation problems you talked about on page one. A lot of people love Mani for being plug-and-play and to be feature rich out of the box, which is why so many people still use it (more servers run Mani over SourceMod as a matter of fact). So I just don't see it as being a viable option to drop Mani support for HLX:CE at this time.

Oh, and FYI: I fixed the problems with my database being so huge xD

As I mentioned a few posts up, if we do move forward with some of the changes I have in mind, it will break the way the current commands work, but the new command formats will still be documented and anyone will be more than welcome to make their own implementations. We will provide ones written in pawn (AMXX) and sourcepawn (SM), but you can use any plugin that chooses to support the commands. The idea would be to not have to choose what admin mod you're running and what commands to use and having the daemon choose how to format the parameters. It should be able to send single output regardless and let a plugin handle formatting based on the game and/or given data, build a message based on client's language.

I'm still not positive that the benefits are going to outweigh the drawbacks (i just recently started prototyping my ideas) and so we might leave things as is anyway. I'll post more when I know more.
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#32 User is offline   DeL 

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Posted 11 February 2010 - 06:17 PM

I voted for nametracking and i can explain why:
We all know that you will be more happy if you gain some $$$ from your servers, so i created a VIP system for SMS that allows players to get some extra features for paying. One of this features is name registration. So the basic idea is when you play and get in top places someone might use your name and ruin your stats, and if you dont want that you just register your name. That way no one will ether use your name and you will still be in the top. This brings some cash to pay for server maintance and people are pleased that they are registered (and get features other than name protection).

So it's you to judge but nametracking is a worthy feature (the more the better ;))
P.S Sorry for my bad english, hope everything is clear.
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#33 User is offline   Peterson 

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Posted 11 February 2010 - 06:46 PM

View PostDeL, on 11 February 2010 - 07:17 PM, said:

I voted for nametracking and i can explain why:
We all know that you will be more happy if you gain some $$$ from your servers, so i created a VIP system for SMS that allows players to get some extra features for paying. One of this features is name registration. So the basic idea is when you play and get in top places someone might use your name and ruin your stats, and if you dont want that you just register your name. That way no one will ether use your name and you will still be in the top. This brings some cash to pay for server maintance and people are pleased that they are registered (and get features other than name protection).

So it's you to judge but nametracking is a worthy feature (the more the better ;))
P.S Sorry for my bad english, hope everything is clear.

well, you could use steamID tracking instead. then no one will be able to ruin somebodies rank. if you are running a server for players with cracked games, well i can say only one thing. the players should save that money for a legal copy of the game instead of paying for nick registration and such

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#34 User is offline   Nick (psychonic) 

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Posted 11 February 2010 - 07:09 PM

View PostDeL, on 11 February 2010 - 12:17 PM, said:

I voted for nametracking and i can explain why:
We all know that you will be more happy if you gain some $$$ from your servers, so i created a VIP system for SMS that allows players to get some extra features for paying. One of this features is name registration. So the basic idea is when you play and get in top places someone might use your name and ruin your stats, and if you dont want that you just register your name. That way no one will ether use your name and you will still be in the top. This brings some cash to pay for server maintance and people are pleased that they are registered (and get features other than name protection).

So it's you to judge but nametracking is a worthy feature (the more the better ;))
P.S Sorry for my bad english, hope everything is clear.

These are mutually exclusive anyway. If stats are by steamID then it doesn't matter if someone takes your name or a similar name. There is no way for them to ruin your stats without hacking your steam account.
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#35 User is offline   DeLsTeR 

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Posted 11 February 2010 - 07:29 PM

View PostNick (psychonic), on 11 February 2010 - 07:09 PM, said:

These are mutually exclusive anyway. If stats are by steamID then it doesn't matter if someone takes your name or a similar name. There is no way for them to ruin your stats without hacking your steam account.

The catch is: To make it matter if someone usses your name and then add a special feature to prevent name using. Players love features :)
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#36 User is offline   Nick (psychonic) 

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Posted 11 February 2010 - 08:16 PM

View PostDeLsTeR, on 11 February 2010 - 01:29 PM, said:

The catch is: To make it matter if someone usses your name and then add a special feature to prevent name using. Players love features :)

Right, but it's still mutually exclusive. You can still use name protection and track by steam id.
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#37 User is offline   DeLsTeR 

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Posted 11 February 2010 - 09:47 PM

View PostNick (psychonic), on 11 February 2010 - 08:16 PM, said:

Right, but it's still mutually exclusive. You can still use name protection and track by steam id.

Yet name protection wont be as popular with steamids as with names.
Everyone understands that name tracking is mostly used for nosteam servers. Ofcourse we can all scream "NO STEAM - NO SUPPORT", but i personally think that developers should consider not to fight the "nosteam" but increase hlstatsx popularity by giving the opportunity to nosteam admins to use it (Dont give support if dont want). Oh and if anyone has any doubts about me, i am a steam user. Hope you will see my point of view...
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#38 User is offline   Nick (psychonic) 

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Posted 12 February 2010 - 12:44 AM

View PostDeLsTeR, on 11 February 2010 - 03:47 PM, said:

Yet name protection wont be as popular with steamids as with names.
Everyone understands that name tracking is mostly used for nosteam servers. Ofcourse we can all scream "NO STEAM - NO SUPPORT", but i personally think that developers should consider not to fight the "nosteam" but increase hlstatsx popularity by giving the opportunity to nosteam admins to use it (Dont give support if dont want). Oh and if anyone has any doubts about me, i am a steam user. Hope you will see my point of view...

We aren't fighting nosteam. We just are not going to make extra effort to maintain legacy code to make it compatible. Nametrack will be gone in 1.7.0. It's not about hlx popularity. Running a nosteam server or pirated client is breaching Valve's license terms. We have license terms as well (the GPL). We wouldn't want someone to breach our own license either.

Also, having a steam id and owning the game doesn't mean not running a nosteam server for other pirates to join. Note that anyone caught running nosteam servers will have their forum account banned from all sections because we don't specifically support them.
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#39 User is offline   Maximilian (MadMakz™) 

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Posted 01 April 2010 - 01:27 PM

About the tracking modes, and taking the picture off from nosteam, it might be of interest to keep IP tracking.

I´m mainly thinking of LAN usage with no internet access here.

Althrough i think this is a very rare envrimoment nowdays it might be usefull for countries or small areas in where the internet infrastructure, well let´s say, isn´t up2date (or 2.0?). (The current small ammount of votes on this seem to confirm that)

Even here in Germany, wich used to be one of the top countries in network questions, we have still grey spots where no broadband is available but LAN meetings are frequent.

Now is the question, is it worth to maintain IP handling just for the 1% or so people using HLXCE on a LAN enviroment without inet access.

If there´s just a little switch to maintain, then yeah, why not leave it in, but if multiple areas need to be widely maintained just to have IP support i´d say no, just drop it. Because the effort won´t probably balance with the benefit of usage.

Anyway, i´m still not sure why people vote for "NameTracking" i think this is the most useles feature a gamestats system can rely on since there is no unique bit on it, other than for the SteamID and IP´s on LAN (at least i never was on a gamer LAN where you randomly got your IP´s).


The other thing is the mani, beetle support.
Can´t say any about what beetle can/can not do, i never used it.
Mani, well probably 1.2 is lacking many features to have a accurate stats tracking, so for now i´d say it doesn´t make much sense to keep it. It may be rediscussed once 2.0 hit the light.

On the other hand, if those are going to be dropped, we then have the problem of somehow bringing a dictatorship to use SM, or AMX in gldsrc case (while i don´t think there are any other alternatives on gldsrc anyway), if people want proper tracking with HLXCE.

The solution to this would be either a HLXCE VSP or MM plugin, and drop adminplugin depencies completely, or taking eventscripts as alternative to SM. that´s my neutral opinion, and i don´t know if ES got the same capacity like a SM, so that future version features can be equally available on both, SM and ES mods. If not, so it´s peobably already forced to end the disussion by choosing SM/AMX or a independent VSP plugin as the only solutions at this time.

Or change the vote to "I will switch to SM to keep accurate stats" or "I´ll keep my old plugins and less accuracy".

But that brings us to the question again "is it worth the effort to keep old plugin support".
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#40 User is offline   Lane (FlyingMongoose) 

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Posted 01 April 2010 - 05:39 PM

Personally, the lacking ongoing support for mani, and the less than impressive support beetle gives for his plugin really makes it NOT worth it for any admin to really run either, plus with the ever increasing community of sourcemod users it is actually in server administrators best interests to run metamod source, metamod source plugins, sourcemod, and sourcemod plugins. Going outside those bounds is inefficient and includes infrequent support options.
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