Stargate: The Last Stand - Community Development Staff
#1
Posted 18 August 2009 - 02:32 PM
We are now considering the prospect of opening Stargate: The Last Stand for development by a group of community developers and staff that wish to continue the game where we left it as a prototype, at the start of Nuclear Dawn.
We have hesitated up until now to do such a thing, as one thing that many things that most people may not have considered is that the Stargate game is as much of a total conversion as any free project can be on the Source engine. Nothing from Half-Life² remains, and therefore, the only people that would be capable of taking on such a task as to maintain and repair the game's flaws will have to be fairly experienced programmers who have already worked with the engine. One of the many unappreciated aspects of the modification is that very fact alone. Much of the code produced behind the scenes of the game were a stepping point for other InterWave products, and so should we do this we will be keeping the project internal and under NDA - unfortunately we cannot simply make it an open source project.
If you have several years programming experience and preferably Source Engine experience on top, then reply to this post listing experience and we will get in touch privately. If there is enough community interest, then we will sort something out as far as a Stargate: The Last Stand community development team is concerned.
We look forward to hearing your responses.
Co-Founder - InterWave Studios<br />
Executive Producer - Nuclear Dawn
#2
Posted 18 August 2009 - 02:58 PM
#3
Posted 18 August 2009 - 03:36 PM
If you don't mind me asking;
Who will be managing the project?
#4 Guest_senseit_*
Posted 18 August 2009 - 05:52 PM
Questions:
1 ) How long will submissions be open for?
2 ) How many people do you think you'd want minimum and maximum to work on the project? 5 people, 10, 100?
3 ) Is there an email address or something we can submit to instead of submitting a mini resume more or less to the public.
4 ) Will you be wanting just coders? or all types of help (mappers/modeling too)
#5
Posted 18 August 2009 - 06:23 PM
senseit, on 18 August 2009 - 05:52 PM, said:
Ben (MajorC4), on 18 August 2009 - 02:32 PM, said:
#7
Posted 19 August 2009 - 09:44 AM
senseit, on 18 August 2009 - 05:52 PM, said:
Questions:
1 ) How long will submissions be open for?
2 ) How many people do you think you'd want minimum and maximum to work on the project? 5 people, 10, 100?
3 ) Is there an email address or something we can submit to instead of submitting a mini resume more or less to the public.
4 ) Will you be wanting just coders? or all types of help (mappers/modeling too)
1) untill we feel we have enough
2) About 2 developers is most important
3) jobs[at]interwavestudios.com
4) Yes all kinds
#8
Posted 19 August 2009 - 03:46 PM
Michiel (Viper), on 19 August 2009 - 09:44 AM, said:
2) About 2 developers is most important
3) jobs[at]interwavestudios.com
4) Yes all kinds
The main thing guys is that level designers and modellers can add to the game anyway without the administration overhead of a whole team (ie; we can help organise that openly), the key thing is available programmers who have the expertise to comb through the game, fix up the existing bugs and possibly progress to add features as time goes on.
Co-Founder - InterWave Studios<br />
Executive Producer - Nuclear Dawn
#9
Posted 19 August 2009 - 05:03 PM
#10 Guest_senseit_*
Posted 19 August 2009 - 06:14 PM
I was trying to get one of my graphic design friends to apply.. Apparently, in the world of graphic design, receiving credit for your work is a big thing. He was wondering if his name will be in the credits for the game if he develops models/maps/etc for the game?
#12
Posted 19 August 2009 - 06:39 PM
Quick question, if it is a community development would it still be bound to all the MGM requriements? Thanks.
#13
Posted 19 August 2009 - 07:07 PM
#14
Posted 19 August 2009 - 07:19 PM
Mapper ascended.
StarGate God Players member.
IG : {SGGP}-Selmak-{FR}#15
Posted 19 August 2009 - 07:23 PM
Mapper ascended.
StarGate God Players member.
IG : {SGGP}-Selmak-{FR}#16
Posted 20 August 2009 - 03:57 PM
The purpose of this post is to announce that IW will consider making the SGTLS mod a more public project if there is a enough interest from the community to do so.
This however, requires getting at least two people with developers skill sets to commit to the project after which I'm sure a support community would be established by the newly appointed developers.
The purpose of this thread has been derailed quite a bit as its just suppose to be an announcement that IW will consider forming a more public community and give people with the needed skill sets the opportunity to reply the post so they can be contacted about it.
Quote
#17
Posted 20 August 2009 - 04:11 PM
senseit, on 19 August 2009 - 06:14 PM, said:
I was trying to get one of my graphic design friends to apply.. Apparently, in the world of graphic design, receiving credit for your work is a big thing. He was wondering if his name will be in the credits for the game if he develops models/maps/etc for the game?
Well that depends. If he wants to work on Stargate:TLS then he can, there is a SourceSDK kit for level design and its just a case of getting to grips with the modelling system in source if you want your own 3D art in-game. We have to emphasise that it is not worth the venture if we don't have a programmer that is skilled enough to fix existing issues first, then pursue other avenues of development. The only thing artists cannot work on outside of an internal development team is new weapons and classes - but this also requires a programmer first, thus, I would hold off on getting artists interested at this time.
Credit can be given however the group decide... A mention next to a line in a changelog or a big sparkly banner with someone's name on it. That can be decided democratically once a group is put together. Individual credit isn't really our thing, as we prefer to think of our developments as a team exercise!
Please note that a qualified programmer must have at least a couple of years C++ experience and any Source engine programming experience is invaluable.
psychonic, on 19 August 2009 - 07:07 PM, said:
Correct!
Selmak-FR, on 19 August 2009 - 07:19 PM, said:
We are checking for the remaining interest in a Stargate:TLS development team, specifically looking for programmers who have the talent and time to fix remaining bugs and implement desired community features.
AE 417, on 20 August 2009 - 03:57 PM, said:
The purpose of this post is to announce that IW will consider making the SGTLS mod a more public project if there is a enough interest from the community to do so.
This however, requires getting at least two people with developers skill sets to commit to the project after which I'm sure a support community would be established by the newly appointed developers.
The purpose of this thread has been derailed quite a bit as its just suppose to be an announcement that IW will consider forming a more public community and give people with the needed skill sets the opportunity to reply the post so they can be contacted about it.
Very true. We don't want you guys to feel like we are ignoring requests for development of SGTLS - the problem stems from the lack of a rare breed of developers that are needed to make any more progression. We encourage level design with custom art on the project, and stress that there is a wealth of un-tapped assets that we have included in the build for the very purpose of custom levels. For now, let's focus on the issue at hand; Source Engine Programmer's that are interested in Stargate: The Last Stand.
Co-Founder - InterWave Studios<br />
Executive Producer - Nuclear Dawn
#18
Posted 20 August 2009 - 04:46 PM
Mapper ascended.
StarGate God Players member.
IG : {SGGP}-Selmak-{FR}#19
Posted 20 August 2009 - 11:26 PM
#20
Posted 21 August 2009 - 11:03 PM
All that is needed are the people with the right skills and that have a soft spot in their hart for the show(The soft spot isn't a must but it sure helps for the motivation
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users



















