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Final Changelog For Nd 5.2


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#1 Michiel (Viper)

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Posted 30 January 2012 - 10:05 PM

Here is the final changelog for the next update 5.2 that will go live tomorrow (tuesday 01/31/2012):

Client Changes
* Added teammate player names and class icons to commander view.
* Added player squad letter to name in both first-person and commander views.
* Added backstab indicator for armknives to aiming reticle.
* Added variable FOV slider to advanced video options (range 75 - 100, default 90).
* Added option to disable motion blur in advanced video options.
* Added alternate zoom method for commanders without scroll wheel (hold SHIFT + mouse up/down).
* Added ironsights toggle option in advanced keyboard settings (default on).
* Added crouch toggle option in advanced keyboard settings (default off).
* Decreased frequency of structure under attack sound
* Updated German and Russian localizations.

Fixes
* Fixed career overview showing incorrect unlock level for class gizmos.
* Fixed spawn selection on minimap
* Fixed achievements being earned in training mode.
* Fixed Golden Targets achievement counting commanders in bunker instead of commanders outside of bunker.
* Fixed Team Domination, Around the Track, and Headshot achievements being impossible to achieve.
* Fixed servers not showing in Steam server browser.
* Outdated servers no longer show on Steam server list nor in-game.
* Fixed firstperson, thirdperson, and thirdpersonshoulder commands not functioning.
* Fixed Consortium commanders not getting credit for Sonic Turret kills.
* Increased required build area for Transport Gates to stop players from getting easily stuck upon spawn.
* Fixed thermal vision in armory exploit.
* Fixed class change for health exploit.
* Fixed Steam UpToDate web api not recognizing ND.
* Ported in some engine stability fixes from Left 4 Dead 2.
* Fixed some prediction issues with the Stealth's arm knives.
* Fixed using secondary attack button on knives not cancelling sprint.
* Fixed plugin menus being hidden by loadout menu.
* Fixed plugin menus ignoring input in commander view.

Server Downloads
* Fixed custom maps not downloading.
* Fixed all custom downloads not working without sv_downloadurl set.
* Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.

Other Server Changes
* Added Motd support (use motd.txt or file specified by motdfile cvar).
* Server hibernation no longer enabled by default.
* Server hibernation setting can now be altered.
* Enhanced and cleaned up server logging.
* Added requested event properties for modders.

Maps
Oilfield
* Added Oilfield Beta.

Oasis
* Redesigned Empire spawn area to make it less exposed
* Fixed able to hit assembler with m95 from Bath house roof
* Modified tunnel behind Empire base for deploying relay towers

#2 Spazzo

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Posted 30 January 2012 - 10:14 PM

Sounds good. Is thirdpersonshoulder cheat protected?

#3 Michiel (Viper)

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Posted 30 January 2012 - 10:16 PM

Yes it is!

#4 Michiel (Viper)

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Posted 30 January 2012 - 10:29 PM

Next after this we have an upgrade planned for the balancer and some other fixes and changes here and there :) We will continue with more and more people!

#5 RaTcHeT302

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Posted 30 January 2012 - 10:35 PM

Ah, I was kinda wondering why thirdperson didn't work, thanks for fixing it.
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#6 Kateana

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Posted 31 January 2012 - 12:59 AM

MOTD all ready to go. :D

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#7 snivilous

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Posted 31 January 2012 - 01:04 AM

I thought the MOTD was just a phrase that displayed? How's the MOTD actually work then?
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CZM27: and i was thinking "you fucking idiot, its sniv"
Pred42: If drones are ever introduced, I'm on Sniv's team.....
Enigma314: Can we have a special hotkey that selects Sniv so we can order him around when we are waiting for resources to come in?
Enigma314: inb4 sniv calls you a tard. Then sniv decides posts before I finish writing. :( oh well...
FuzzyRat: lol he was very defensive when i said he likes boys
FlyingHigh: Did he really mention damage against aliens? Or am i just tired?

#8 Kateana

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Posted 31 January 2012 - 01:24 AM

Its a VGUI popup that can display webpages, available in most Source engine games that displays when you join the server and can be used for other things such as Radios and stat pages.

Random google image of a MOTD in CS:S
http://www.dodbits.com/downloads/random/Posts/css_shots/css_insane_wide.jpg

#9 GSGregory

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Posted 31 January 2012 - 03:35 AM

Sweetness! cant wait for it.

#10 randomparanoid

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Posted 31 January 2012 - 04:25 AM

Oh man the update sounds even better now than in the other thread.

#11 Lightwolf

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Posted 31 January 2012 - 05:32 AM

I look forward to the map changes and addition

#12 wazups2x

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Posted 31 January 2012 - 06:10 AM

Can't come soon enough!
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#13 Николай Юферев

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Posted 31 January 2012 - 07:32 AM

Correct counted suicide by killing the turret which has no commander!
http://forums.interwavestudios.com/tracker/issue-1731-suicide-by-killing-the-turret-without-a-commander/

flamethrower does not illuminate
http://forums.interwavestudios.com/tracker/issue-1732-flamethrower-does-not-illuminate/

#14 Ivane Gegia

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Posted 31 January 2012 - 11:54 AM

awesome !! :thumbup:  waiting for balancer update :w00t:

#15 FlyingHigh

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Posted 01 February 2012 - 01:09 AM

What event properties?
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#16 Николай Юферев

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Posted 01 February 2012 - 08:55 AM

no update on steam :(

#17 Kateana

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Posted 01 February 2012 - 10:46 AM

View PostFlyingHigh, on 01 February 2012 - 01:09 AM, said:

What event properties?

http://forums.interwavestudios.com/tracker/issue-1683-more-verbose-modevents/

#18 FlyingHigh

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Posted 01 February 2012 - 04:09 PM

Ah i see. Thanks!
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#19 Elleison

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Posted 01 February 2012 - 07:08 PM

Where is patch? :blushing:

#20 Guest_Ultrix Prime_*

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Posted 01 February 2012 - 08:35 PM

In the vgui support, will this then support all the same Javascript that Valve's vgui normally does along with things like source radio? (all our motd stuff is Javascript and runs in CSS's browser, by way of explaining this question) - if so, then it will be time to update everything to reflect ND fully - and this is the biggest change that for which fingers were crossed ...

Also, thank you very very much for fixing sv_allowdownload.

Does sv_allowupload being enabled mean that sprays will work then? (sorry that this is probably [hopefully] a rhetorical question).


thank you,


Ultrix




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