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Michiel (Viper)'s Profile User Rating: -----

Reputation: 0 Neutral
Group:
IW Management
Active Posts:
86 (0.24 per day)
Submitted Links:
10
Most Active In:
News & Announcements (15 posts)
Joined:
12-August 09
Profile Views:
10589
Last Active:
User is offline Today, 09:52 AM
Currently:
Offline

My Information

Member Title:
Managing Director
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
SteamID:
Viper

Contact Information

E-mail:
Private
MSN:
MSN  michiel@live.com
Website URL:
Website URL  http://www.interwavestudios.com

Posts I've Made

  1. In Topic: Fansite/Wiki

    28 July 2010 - 09:04 AM

    A wiki will be worked on once the game is 100% final :)
  2. In Topic: Going for large community support out of the box

    09 June 2010 - 09:59 AM

    By release we will have support for Sourcemod/Metamod, Sourcebans and ofcourse Steambans.

    That's all I can say for now :)
  3. In Topic: GO OVER THE TOP

    30 May 2010 - 07:23 PM

    Just keep an eye on our blogs at http://www.nucleardawnthegame.com/blog
    Once we have more info it will be announced!
  4. In Topic: Nuclear Dawn Fact Sheet II - Featured Features

    12 April 2010 - 08:18 AM

    Haha, mate, im not mad at all :) I was just trying to make sure everybody understands we are working on a full game here :P

    Thanks for the interest though!
  5. In Topic: Nuclear Dawn Fact Sheet II - Featured Features

    11 April 2010 - 01:34 PM

    First of all, we are not a mod team (like Empires) we are working with a commercial licensed engine where we have written a whole bunch of extra's for, just for our game. Our whole vehicles code has nothing to do with that of Empires, it is completely written from scratch purely for our game.

    16 versus 16 is the maximum as we want to make sure the game with the big size maps runs perfect on all systems, especially since it includes vehicles and other things aswell, which you wont see in games like CS:S or TF2. It also allows us, for a start, to optimize the maps for all systems (including consoles) and in our tests has been the best fit for our game.

    Just wait and see :)

Comments

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  1. Photo

    Brizad 

    23 Aug 2009 - 15:07
    <3
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